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# 5 10-11-2021 , 01:16 PM
Registered User
Join Date: Nov 2021
Posts: 3

NamelessRigger

I am familiar with the topic, my point is that its not ideal to have a control follow the mesh. I've worked in film for 25 years and Ive not seen it at any point. even with the uptodate methods

However, as I was the only one offering to give you the help and suggestions, next time be more polite about accepting it instead of throwing it back in my face in such a rude manner , you are clearly confused in your own mess, even with your alleged 'years of experience as a character td.

and if thats the method then follow that instead....

YOU have a nice day now
cheers
J


I am sorry if my message looked that way. I wasn't intending to throw anything back at you, I just said that you are wrong about your statement. If you wanted to point out that this method is not ideal, you could have just said that but you said that you can't do it and sent me a basic tutorial in Maya, I would say that's actually a little bit more offensive and incorrect thing to do. I think when you are saying "years of experience" and "your own mess", you are referring more to yourself. I feel bad for a person in our industry if he triggers that much every time somebody doesn't agree with him. Don't be so aggressive, lol...

Also, I will allow myself to disagree with you again, I would like to say that facial controllers following the deformation of mesh are actually industry standard in a lot of studios. (DreamWork, Pixar, and even in much smaller studios) Check some facial rigging showreel, also might help.
Hope you won't get triggered again that hard for not agreeing with you and as a parting gift, I found a tutorial just right for you: https://www.youtube.com/watch?v=gppv...=LearningFever