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# 93 23-07-2003 , 11:32 AM
Alan's Avatar
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Join Date: Oct 2002
Location: London, UK
Posts: 2,800
well what you need to do is duplicate the geometry of the rigged character as an instance. You can then move the instance around and the instanced mesh will deform the same way as the original mesh. That way you can have loads of them.

Alan


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