If i were to post a closer pic all you would see is a flat orange, i've zoomed right in but no mesh. I've managed to seperate the model parts quickly now i just went :- Edit polygons > Extract > then I unchecked the seperate extracted faces box, not sure if thats the right way to go about it but it did seperate ok. Sorry Mike i may be being real dumb here but I thought your tutorial was about showing how to uv map my model for texturing?