Originally posted by brian_ellebracht if you figure out an easy way to do this llet me know... I usually mirror it, combine the polygons and then I do a merge vertices... If you do this dirrectly over the axis (0) then they will line up with each other on the 0 since it is mirrored. Make any sense? Hopeso. THanks, Brian Well, I guess you know that you dont have to mirror the geometry, since CPS creates a perfectly symmetric, mirrored clone of it. There has to be an option to do this - It's possible in Max since version... I dunno, but quite long I guess. It's a very simple process and very, very handy, so I guess it'll also be built into Maya. You'd still have to merge the vertices, sure, but the geometry would be perfectly aligned and that's a big plus.