otaku, I model using pretty much everything I start off with nurbs, then convert to polys then sub-ds to pull and push detail.
I dont use proxy mode just coverting back and forth from sub-d to polys.
All the texturing for him are texture maps made in photoshop.
If i have a few free seconds i'll post some up.
I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)
https://www.artstation.com/kurtb