Thread: bump maping
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# 3 07-10-2003 , 01:46 PM
slickrenderer's Avatar
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Join Date: Jan 2003
Location: Zurich/London
Posts: 663
I am making a Black & white globe. I have mapped the texture to the poly globe. I would like bit of roughness on the surface. I embossed my texture in PS so all the continents do look raised above sea level but inside the continents everythin is flat. I would like some unevenness in the surface.

II- My sea is dark grey and the continents are light grey. Is there any way I can make the continents chrome without pysically modeling the continents????


grrrr