grrr I am rendering another part of this animation and at the same time trying this bum I mean bump maping stuff :-) So everything is slow. I will try what you said afterwards Mr mtEverest ...(mtmckinleys knowledge is high and wide as Mt Everest hence the nickname:-) Anyway I am very confused. I have a poly sphere. On that I have mapped earth texture. In the texture image the continents are blackish and the oceans are whiteish. Then I placed the same earth image as a bump map. When I render... the earth comes out awesome . All raised up nice topology etc. My only problem is that the the continents come out blackish but depressed rather than raised. How do I rectify it? Do I need to inverse the colour of the texture and bump map image or just inverse the bump map image? Enlighten me.