rigging/group/blend problem
Hi all.
I'm trying to Duplicate polygons that are grouped together in a Group. The polygons are a single mesh character, teeth and tongue. The polygons are skinned to a skeleton. This is something I've done several times in the past and in the past when I Duplicate the Group the polygons inside would have the Skinclusters from the original Group listed in the Output section of the Channel Box. This would allow me to create blend shapes with the Duplicated Groups and the original would stay bound to the skeleton while posed or animated.
Now when I Duplicate the Group the Skincluster does not show up in the Output section of the Channel Box. And when I make Blend Shapes the posed original Group will not stay bound to the skeleton when the blend shape slider bar is activated.
One other difference is that now the polygons in the Duplicated Groups automatically have their translate, rotate, scale... locked in the Channel Box when before they did not.
Any suggestion are greatly appreciated
Thanks
Jonathan