Thread: Pipes
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# 11 27-10-2003 , 02:19 PM
Registered User
Join Date: Oct 2003
Location: AU Melbourne
Posts: 45

Originally posted by mrmacca
. There's 6 different camera animations so i'll probably create 6 seperates scenes with their own camera and light setup.

I do have one issue to overcome. In the image i posted there's a lack of shadow for now. Tha main light, a spot light is emmitting specular and diffuse but i dont want to receive specular on the wall from this light so it's unlinked from this light, hence no shadows. I have another spot light closely in the same area and it emmits only diffuse on to the wall. Any suggestions on a workaround?

Heybro user added image

the lighting thing sounds interesting. Was wondering if you use a normal light and turn off the specularity level on the wall texture?

I'm not quite sure what effect you are goin for.

you could play with coloured lights, 3 point (with oranges & blues) maybe a GIjoe? volumetrics?

yup a little dark on my screen dude. but what I can see looks sic!
user added image your six scene's, 1 for each shot, is a very good Idea. keep things seperate, easier to tweek a shot without stuffin the rest. but- If you make the lights in the first file and save after you wont have to build a lighting system from scrach 6 times, or you could import them. user added image sorry late nite.

have a good one bro user added image

xian