Originally posted by mrmacca . There's 6 different camera animations so i'll probably create 6 seperates scenes with their own camera and light setup. I do have one issue to overcome. In the image i posted there's a lack of shadow for now. Tha main light, a spot light is emmitting specular and diffuse but i dont want to receive specular on the wall from this light so it's unlinked from this light, hence no shadows. I have another spot light closely in the same area and it emmits only diffuse on to the wall. Any suggestions on a workaround? Heybro the lighting thing sounds interesting. Was wondering if you use a normal light and turn off the specularity level on the wall texture? I'm not quite sure what effect you are goin for. you could play with coloured lights, 3 point (with oranges & blues) maybe a GIjoe? volumetrics? yup a little dark on my screen dude. but what I can see looks sic! your six scene's, 1 for each shot, is a very good Idea. keep things seperate, easier to tweek a shot without stuffin the rest. but- If you make the lights in the first file and save after you wont have to build a lighting system from scrach 6 times, or you could import them. sorry late nite. have a good one bro xian