hey everyone, this is my first attempt at organic modelling, just a silly little character a drew up. it's poly, box modelled, did the head seperately and then the body with cubes and extrude faces and split polygons. the problem i'm having is that the body still looks overly boxy. i'm not sure how to go about pushing/pulling vertexes to achieve a form that doesn't look like a glorified box. anyone have any tips for me to try to get this model a little less box-like? i'm also trying to achieve more wrinkles for the space-suit type thing, so if anyone has any wrinkle tips i'd be much appreciative. also don't mind the hand, i just got preoccupied with other stuff and didn't bother to finish it yet..