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# 1 15-01-2004 , 03:03 AM
Registered User
Join Date: Jan 2004
Posts: 40

Are NURBS a thing of the past?

I am fairly new to Maya, and have been learning NURBS modeling the last few months. NURBS are not really hard to use, but things like trim and attach surface drive me up the wall. Maya keeps saying NO! after I trim or attach once or twice on a object. I never have figured out what the rules are, or why it limits my attachments and trims.

So the other day I read something about the fact that some 3d movie houses are going all Poly and sub-d modeling now. It seems that sub-d modeling is slowly filling the NURBs modeling needs.

So, does this mean NURBS are going out of use, and that a person should concentrate on modeling with polys and sub-ds? Maybe I should just start modeling in polys and sub-ds for my scenes and forget NURBS.

Kori