Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I'm a newbie to Maya. But, I thought I'd share one of my first Final Gathering renders. Simple scene, with a Surface Shader on a box primitive (which you can see some of) generating most of the light, and some light coming from the Environment settings in the Camera's Attribute Editor.
I noticed there still some artifacting in little areas on the brown post, and some along the top of the blue sphere. If anyone has any ideas as to what settings I should change to smooth them out. I have the Final Gather Rays set at 4000.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off