Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 28-01-2004 , 07:32 AM
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Final Gathering: first efforts

I'm a newbie to Maya. But, I thought I'd share one of my first Final Gathering renders. Simple scene, with a Surface Shader on a box primitive (which you can see some of) generating most of the light, and some light coming from the Environment settings in the Camera's Attribute Editor.

I noticed there still some artifacting in little areas on the brown post, and some along the top of the blue sphere. If anyone has any ideas as to what settings I should change to smooth them out. I have the Final Gather Rays set at 4000.

user added image

# 2 28-01-2004 , 07:49 AM
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woa, "4000 rays"

lower them , then paly with the min /max values.

# 3 28-01-2004 , 09:50 AM
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You might want to increase the radius of the FG rays. It does horrible things to rendertimes though!


That'll do donkey... that'll do...
# 4 28-01-2004 , 03:58 PM
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Thanks, everyone. I will try those tips and see what renders.

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