Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 02-02-2004 , 04:50 AM
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Bezier curves in Maya?

I know I can import Adobe Illustrator paths into Maya, but, I was wondering if Maya has a way to manipulate a Curve's vertices with "handles" like you can in Illustrator.

3dsmax has this capability. So, I'm hoping that Maya has a similar approach and that I just haven't found it yet.

Thanks. What I think about Maya>>> :bgreen:

# 2 02-02-2004 , 04:52 AM
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Not that I know of.

Except maybe the curve editor tool.. it might function similarly to something like that.

# 3 02-02-2004 , 05:09 AM
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That's one thing that Maya could really do with. Bezier handles would make life so much easier. I'm sure they'll come along at some point.

# 4 02-02-2004 , 08:19 AM
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Yea, because I rather build everything in Maya then import stuff in. I seem to come across fewer problems that way. Which pretty much goes for any program.

# 5 02-02-2004 , 03:00 PM
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Use the curve tool, it has all those options, and more user added image


Lungs not guns....
# 6 02-02-2004 , 04:21 PM
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Strobe, it does? I can make the curves sharper? Can I change a point on the curve to make it a corner?

# 7 02-02-2004 , 06:37 PM
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try it

# 8 02-02-2004 , 06:53 PM
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That will be an immense help if I can edit curves that way.

Thanks everyone. I'll report back.

# 9 03-02-2004 , 04:52 PM
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Yeah, it does.


Lungs not guns....
# 10 03-02-2004 , 05:00 PM
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Cool. I still haven't tried it, yet. Was busy with a site redesign last night.

Are the tools under Edit Curves? (Sorry, writing from day job)

# 11 03-02-2004 , 06:05 PM
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yep.

# 12 03-02-2004 , 09:06 PM
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# 13 03-02-2004 , 09:52 PM
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Thanks.

Now if only their web site would work. I am unable to set up a username and password. I kept getting an error telling me I didn't fill out a username; which wasn't true.

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