This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Thanks Kev. I plan to add some more detail and i'll take a look at the snout. Sometimes though i just need to step back for a little while as i'm terrible tweaker. I never seem to be satisfied.
Hey good start,, I plan on doing the whole dragon but got to take care of some stuff I’m doing on a game mod, I use the tutorials for help since I can’t take classes right now. At this point every thing helps. Keep up the good work
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