Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 03-02-2004 , 11:34 PM
tvholicjames's Avatar
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I imported my nose into another scene, but lost the lambert material?

Ok, I imported a perfect nose to another scene and look what happened? First of all, what happened to the lambert? Plus, parts of the reference jpegs are on it while the rest of the lambert material became invisible? I can't believed this. I have imported from scene to scene before, this is so totally bizarre.

Help!!!

Thanks.

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# 2 04-02-2004 , 01:52 AM
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Go into your original model and change the name of the material. That usualy happens because there are two materials that have the same name and it gets confused.

Hope this helps, Chris user added image


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# 3 04-02-2004 , 02:35 AM
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I went to the orginal and deleted all the reference pics and rename it...didn't help. What is wrong?

# 4 04-02-2004 , 03:13 AM
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It's using the same material as your image plane apparantly. You'll need to apply your other material or make a new one.

One rule of thumb: don't mess with Lambert1. Make a new one, as all object's use Lambert1 by default. Messing around with Lambert1 in multiple files and then importing can cause confusion like this.

# 5 05-02-2004 , 04:03 AM
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Hey it works! Thanks.

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