Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 05-02-2004 , 03:55 PM
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GlowShader question

Dear People,

I am trying to create a planet with a thin layer of atmosphere on the horizon of the planet, and only on the part that is illuminated.

I have tried various approaches, the most obvious one using Special Effects/Glow Intensity, and although I have succeeded in reproducing something close to what I want, it would be difficult to animate the scene the way i have set it up.

I was wondering whether any of you have some ideas to offer me.

Thanks

Hanuman


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# 2 05-02-2004 , 04:43 PM
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Create another shell on the outside, and parent the 2, and put a glow shader on the outer shell - should work fine user added image


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# 3 06-02-2004 , 04:12 AM
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Yes, I did that first actually (following a tutorial from the Gnomon Workshop DVDs) but the problem with that is that the glow appears all around the sphere, even when there is a dark area to the sphere. And I want the glow to appear only at the horizon.

I tried adjusting the Threshold attribute of the ShaderGlow node, but that was not very satisfactory.

If it helps I can post a low res figure of what i am trying to achieve, as i am afraid that i am not being very clear?

thanks


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# 4 06-02-2004 , 04:25 AM
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to make glow appear appear at spots within camera angle range
in the glow brightness or threshold (not sure)
connect it to a sampler node. this should reduce glow in areas dark and increase in areas bright...

# 5 06-02-2004 , 04:49 AM
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I would like to see a image please. Might help the advice given.


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# 6 06-02-2004 , 05:49 AM
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a nother simple way to do this would be to use a ramp with a sampler info node set to faceing raito. or if you have maya 5 use the ramp shader.

# 7 06-02-2004 , 06:36 AM
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Originally posted by Pony
a nother simple way to do this would be to use a ramp with a sampler info node set to faceing raito. or if you have maya 5 use the ramp shader.

that's what i meant....

# 8 06-02-2004 , 06:51 AM
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thanks for all the suggestions!

While I work at it I would like to post an image, but suddenly realize i don't know how to (oops). Cut and paste doesn't work apparently...


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# 9 06-02-2004 , 09:27 AM
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ok here is what i got so far, and which is what I am aiming for in terms of a glow effect.

Attached Images

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# 10 07-02-2004 , 02:41 PM
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thanks Ponny - got some great results with the Ramp Shader now.


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