This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
hahahah ... interesting sig strobe, hehehhe... Yea i plan to go through with it. Hopefully learn a good rig setup and have some nice blendshapes added. I used to do a lot of facial animation back in school, but its been a few years.
thx for the heads up.
Rafael Trinidad
3d animator/webmaster
https://www.3d-oxidite.com
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