This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Hi, Not only is this my first post, but it's also my first attampt at 3D modelling.
I have built only half this Lancia, and duplicated the other side for these screenshots, so please excuse any centrelines that you may see. I haven't made the rear lights yet, so I put some cylinders in there to help me visualise.
Also, I'm planning to build a fully populated engine bay, which is why you can see the petrol tubes through the rear window.
Last edited by michael kelly; 06-02-2004 at 02:51 PM.
A very big thank you goes out to Deathbrain for his wonderful tutorials. I completed the wheel and tyre lessons, and this gave me a great insight into nurbs modelling.
I also used the fantastic Subaru tutorial on gmask.com to help me
get started
A major hurdle I have now come across is texturing, as you can see by the headlight detail on this pic, there's a few miles to go before I'm educated enough to texturise my model perfectly. If anyone out there has a headlight they can send me, I would be very grateful, as this would help me learn quicker.
Last edited by michael kelly; 06-02-2004 at 02:46 PM.
is it your first model in Maya or in 3d in general? I find it a little hard to believe that this is your first model EVER... but ok if it is then well done it's looking failry good so far.
I'm not overly familar with this car, but from what I can see it looks like you've got the basic shape pretty well done. The bump on the bonnet looks a little wrong, maye try and sort out the sides a bit more so that it's got a slightly harder edge to it.
Well, I DID do the egg cup in the Maya tutorials, and Deathbrain's wheel and tyre tutorial, but this is my first attempt at flying solo.
I've attached a picture of a Lancia 037 Stradale, but body variances were widespread. The bump is bigger on my model, as per the race cars. (spare wheel compartment) but it should be a lump rather than my Ford Capri styled slope-up.
Originally posted by Pure_Morning is it your first model in Maya or in 3d in general? I find it a little hard to believe that this is your first model EVER...
Okay, let's not start another one of these threads.
Dave Baer
Professor of Digital Arts
Digital Media Arts College
Boca Raton, Florida
dbaer@dmac.edu
Obviously, being a newbie, I don't know what type of thread you mean, lol.
Going off Pure_morning's observations, I've now remodelled the bonnet bulge, and front corner into a more accurate shape, I won't post a picture, as you'll all start getting bored real quick!
By the way, has anyone got a realistic round headlight I can borrow.
Also, is there such a thing as an independent shader program, where you can use wizards or something and also see realtime results when changing shader parameters? Probably not eh!
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off