Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
ok hear is the little test animation. I have not done the arms, but they are there. and the feet don't unfold. But the perpuse off all this was to show it was very posible to do.
no specal rigging, just parinting, some empty groups made and moving the pivot point. simple and fast.