Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I have built this little dude, and have made him with a trunk. I want the trunk to flop down and act like it was a proper trunk. He is ready for animation with all his joints. But i would rather not use joints for his trunk. I would like it to behave natrualy. Any idea how i could animate it without useing joints?
check the pic if your confused
hmm i have del, the trunk, and made a new softbody trunk, but i cant get the soft body to attach to the poly. I tried useing a cluster but that didnt work. Do you know of a way to attach a softbody to a poly?
There's nothing normal about normals. In FACT i think the are abnormal.
I'm not a soft-body expert, but I don't think you can attach a softbody to another object. I think you'd want to duplicate the entire body and make all of it rigid except for the trunk. I'm not sure how rigging might be affected by that, though.
you need to paint some weights on the trunk. try 1's up at the top.. and like a .5 lower. try to twist the original so that the trunk is in a more natrual position. you might also need to use some springs to keep it from falling to the flore.
thanks pony. I have it working well, I ended up useing about ten joints along the trunk. Then used a IK spline handle and attached a cluster to the vertex. I parented the cluster to a nurb sphere, then then attached another nurbs sphere to that, with a spring. It worked really well. This way i can control it with gravity and such. I had no luck with the soft body.. Thanks for all the replys
There's nothing normal about normals. In FACT i think the are abnormal.
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