Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 20-02-2004 , 12:09 AM
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Mike Climer: New Character


# 2 20-02-2004 , 03:19 AM
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I think the biggest thing detracting from it to me is the lack of understandable formations on the head... I really am confused as to what exactly is that thing on his neck?! lol Other than that, interesting looking critter.

# 3 20-02-2004 , 10:17 AM
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Yes, interesting indeed. What bothers me the most is the balance between the front and rear parts. He looks like he's run 100mph into a brick wall and got shortened a foot or two user added image Nice detail though!


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# 4 21-02-2004 , 12:25 AM
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Very great modeling there. Details are sure there. I am with mike about the face, that could be just personal taste though. The one thing I do see though that seems out of line of the rest of the quality is where they arms attach to the body. It looks like there glued on and there is no supporting structure of muscles for them there.

over all a promising model.

# 5 21-02-2004 , 12:31 AM
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Thanks guys. The face seems to be the real problem area. And now that i look at it more closely, i see where you're all comming from. I think I'm going to rework the head, and I'll definately work on the shoulder area.

# 6 21-02-2004 , 12:59 AM
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guys got two sacks hangin' frum 'is cheeks... um it looks like a fine model tho user added image

Lot of nice parts which don't add up.

Really nice anatomy on the arms.

a lot of promise there.


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# 7 21-02-2004 , 01:41 AM
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"Cheek" sacks be gone!!


# 8 22-02-2004 , 08:06 AM
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"K! He's a Ball-chinian!" user added image


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# 9 23-02-2004 , 12:03 AM
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i just loved your model man user added image


weld some pixels !!!
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