Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 23-02-2004 , 02:23 AM
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ICHIGO-character for animation demo

This is my first posting..i need some help on how to texture hair and general critiques would be nice

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# 2 23-02-2004 , 02:27 AM
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Looks pretty cool user added image

Hair textures would generally be heavily transparancy-mapped, so each strip would have a "clump" of hair lengths in the color map.

Looking forward to updates and more views. user added image

# 3 23-02-2004 , 02:27 AM
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here's another angle

front body

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# 4 23-02-2004 , 02:38 AM
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thanks mike

Thanks mike...without you website i would be lost..you probably don't remeber but i pestered you a lot for help

# 5 23-02-2004 , 03:07 AM
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close up of face

this is a close up of the face

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# 6 23-02-2004 , 12:40 PM
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looks sort of "aztecy"
i like it user added image


Thanks for wasting your time reading this line.
# 7 23-02-2004 , 02:59 PM
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Cool look, and stylish body suit. The only distraction for me is that the elbows and forearms seem too thick for the overall proportion (the wrists would be lower and slightly angled down from the where the bicept and shoulders are). - great modeling!


Lungs not guns....
# 8 24-02-2004 , 12:49 AM
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thanks yeah i just noticed that arm looking weird damn does anybody know anygood hair texturing tutorials? i used nurbs cylinders

# 9 24-02-2004 , 02:56 AM
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I like it. The only thing i see right off is the arms. They are to short. When you put your arms down at your side, they usually come about half way down your thigh.

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