This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
there need to be bubbles, liquid on the out-side of the glas (the bit there, when the liquid is cold ) ... of course refractive material, caustics, and something to reflect ...
and the ultra-last bit: citron in the middle as a focus for the eyes
Glass is easy - connect a SamplerInfo node to a Blender node and connect the latter to the Transparency and/or the reflection of your Blinn (or Phong/E)
practice until you like it - there are plenty of tuts on this one.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off