Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
I have a question concerning dynamic rigid bodies. I know maya is not basically a physical simulation engine, but since it does some of the stuff really nice and easy I came up with an idea and wondered if it's possible and how I would have to set it up. OK, here's the plan:
I have a rigid body and attached to it four cubes like tires to a car. Now I want to animate the tires, i.e. turn them like there is an engine attached to them (ok, so far no problem). But now I want to let the vehicle be pulled down to a passive rigid body as a ground by gravity and let the friction move the vehicle forward.
Maybe it's easy, but I couldn't make it work yet. Any suggestions?
Thanks a lot ... can you give me a hint where to find such a script? I'm not very good with MEL yet ... well actually I'm not very good at maya at all yet ... but I still got the hope that will change
thank you for the link. This is also very cool and I will definitly add it to my favorites to use it whenever I will make a vehicle, but I think there was a misunderstanding. Probably because I'm not a native english speaker, so here is my second attempt.
What I want to do is create something that is animated and then let physics (gravity and friction) figure out what the whole thing does. I don't want to let a path define the direction of the thing and have a script animate the wheels accordingly, but the other way around. I want the wheels to turn and gravity and friction animate the vehicle. ... Uh ... I don't know if that is much clearer than my original post ... But I really hope so ...
You definitely helped a lot. I will try and ask them, if they know of anything else. Otherwise I gues I will have to write it in plain C++ which will be some hard coding. Thank you anyway for your time!
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