Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 05-03-2004 , 04:50 AM
ctbram's Avatar
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Q:Avoiding excess geometry and bunching edges...

I was wondering how do I best address issues as shown in the attached image on future projects.

The image shows 2 areas I chose to simply collapse edges to a single point rather the extand geometry down the entire length of the model.

Is this acceptable?

Is there a convention or some rules on handling things like this?

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# 2 05-03-2004 , 04:57 AM
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Also called "kite faces" or "diamond faces".

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# 3 06-03-2004 , 12:48 PM
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Thanks Mike!

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