Im having trouble modeling realistic eyelids for the character I'm working on in polygons. I know one way to do it wich is by creating them out of nurbd spheres and controling them with an attribute, which works but it doesnt look it real unless I was making a cartoon character. Do I model them around a sphere placed inside the eye socket to make them work? How can I achieve the thickness and folds which they normaly have? I've included a jpeg of the smooth character.
I don't know if it would be ideal to do this with your model or not, but I modeled the eyelids straight from the poly head on the head models I have in my 3D gallery on my site. You just take a few edges, then start extruding them out. The only drawback is that you'll have to have a triangular face for the corners of the eyelids to make the transition realistic and smooth.
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