Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 26-03-2004 , 03:38 PM
Registered User
Join Date: Feb 2004
Posts: 6

Rigging with blend shapes

I wonder if anyone can help me. I am new to Maya and experiencing some problems when attching a blend shape surface to my character rig.

I have a character all rigged up and Iam now creating the blend shapes for some facial animations but everytime I move the blend shape slider to animate the character surface moves back to the position it was in when duplicated.

I then decided to dettach all surfaces, create the blend shapes and then skin the character to the rig. This solved the moving back problem but just created other problems though - now when I rotate the joints the surface stretches and deforms out of shape.

Is there a general rule of thumb when using blend shapes with a character rig?

Please help????

 
# 2 26-03-2004 , 08:49 PM
kbrown's Avatar
Moderator
Join Date: Sep 2002
Location: London, UK
Posts: 3,198


Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!
 
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads