This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
if you really need that sort of look you can create a dome light setup fairly easily by using duplicate options. Apart from that you could render with hard shadows and then get the shadow pass and blur the hell out of it to get "soft" ahem shadows.
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