Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 05-04-2004 , 08:30 AM
Nem's Avatar
Subscriber
Join Date: May 2002
Location: Faringdon, UK
Posts: 1,480

Game sword

This low poly sword model was designed for use in a game environment, let me know what you think user added image
i know the texturing is a bit poor, but this project was mainly to test my modelling skills, i just thought id texture it up quickly cos i was bored user added image

Attached Thumbnails

- Simon

My Website: www.Glass-Prison.com
# 2 05-04-2004 , 01:03 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Image is a wee bit large.

What kind of game is it for? Seems a tad high-poly, but that depends on the type of game.

# 3 05-04-2004 , 07:53 PM
dragonsfire's Avatar
Registered User
Join Date: Jan 2003
Location: AB, Canada
Posts: 550
very Nice !user added image

# 4 05-04-2004 , 08:04 PM
Nem's Avatar
Subscriber
Join Date: May 2002
Location: Faringdon, UK
Posts: 1,480
high poly? really? user added image
how many polys is acceptable for a game? cos i have no idea
this is for unreal tournament 2k4 btw


- Simon

My Website: www.Glass-Prison.com
# 5 05-04-2004 , 09:12 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
well, depends on the game, of course. That might be ok for Unreal, I'm not that familiar with it.

# 6 05-04-2004 , 11:47 PM
dragonfx's Avatar
Registered User
Join Date: Jul 2003
Posts: 1,257
it is ok for ut2004 (ive heared the standard is 3000 to 5000 for models on 100%LOD and some 500 to 1000 for weapons) but you could save a huge amount of polys in the handle since it will be covered by the hand(and wont be seen close) and therefore it doesnt needs all that roundness...

# 7 06-04-2004 , 06:15 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
One thing to remember, when it comes to game art efficiency... a limit is just that... a limit. It doesn't mean you have to meet it. If you can get something looking fine with less, then by all means, do so.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads