Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 13-04-2004 , 11:28 AM
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Shader morphing

hi all,

an odd question maybe, but here goes:

is there anything like shader morphing in Maya - for example to make a marble shader morphe into a glass shader over time?


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# 2 13-04-2004 , 11:32 AM
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try using a layered shader.. then key the layers transparancy from layer1 to layer2

not quite sure if thats the way to do it, but try it out user added image

-rotbol


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