Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 14-04-2004 , 03:03 AM
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Tentacles

I'm trying to figure a way to animate a tentacle and was trying to use softbodies. Anyway to make this work? I obviously need the tentacle to keep it's shape but be moved around like cracking a whip. Any ideas on the best way to set this up?

# 2 14-04-2004 , 04:46 AM
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I thingk using bones. I thingk their is a tut on the web for a tenticle. Try a googlesearch.

# 3 14-04-2004 , 07:20 AM
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Yeah, bones. I'd put a lot of joints then use the Spline IK tool, then create a cluster for every point of the curve that comes with the Spline IK, and nimate it that way. user added image

# 4 14-04-2004 , 03:06 PM
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I'll have a look. Only thing so far i've found didn't use bones and i wasn't really struck on the idea.

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