Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 24-04-2004 , 06:46 PM
nspiratn's Avatar
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walk_test

Feedback please.

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File Type: zip walk_test8.zip (202.5 KB, 258 views)

~nspiratn
# 2 24-04-2004 , 07:00 PM
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Not bad bud.... you have everything there just need to losen him up a bit more add some more rotations in his hips and give him a bit better foot roll..

keep going...


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 3 24-04-2004 , 07:32 PM
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how do I rotate his hips?? been trying to do that, but not sure which joint/control to use to do it...

And by BETTER footroll , do you mean more exaggerated?

Thanks.


~nspiratn
# 4 24-05-2004 , 07:46 PM
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I think he means the overall gesture of a person walking
is sometimes flowing

*
exept if your a zombie
*
user added image

but your anim should show a rolling
like a see-saw motion if viewed from the top
hand swingging forward
wrist snap action
finger flicking only slightly
that's fine...

the most important parts are usualy
*knees - knees dont just move forward but pivot slightly.
*elbows - bend as the arm swings
*hips - sway left to right..sometimes up and down at the corners.
*wrist - the slight turn of the hand increases realism...

im no real animator but it's common sense
so walk across a room and observe your walk and mimick it in maya, try anything it's supposed to be fun

cheers!
hope you show another WALK-anim.test


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