Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 11-05-2004 , 04:50 PM
fire_master's Avatar
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Join Date: Nov 2003
Location: Oakland Ca.
Posts: 217

back to maya...

ive been useing aot of bryce 5 and adobe illista=rator cs lately but now im going back to maya!!!
wheeeeeeeeeeeeeeeeeeeeeee

i think ill make a nice katana
im gonna actually try to apply texture to this model
first time for me in that area
anyway just saying im back!!
=D


Imagination will always lead to knowledge, while knowledge may not necessarily bring fourth imagination.
# 2 11-05-2004 , 04:52 PM
DrRobotnik's Avatar
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Join Date: Mar 2004
Location: UK
Posts: 352
Good luck dude.

# 3 11-05-2004 , 09:20 PM
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Join Date: May 2003
Location: Virginia
Posts: 8

Re: back to maya...

Originally posted by fire_master
ive been useing aot of bryce 5 and adobe illista=rator cs lately but now im going back to maya!!!
wheeeeeeeeeeeeeeeeeeeeeee

i think ill make a nice katana
im gonna actually try to apply texture to this model
first time for me in that area
anyway just saying im back!!
=D

try some displacement in MR on the handle.. it'll look sweet.


You can teach to ignorance, but you have to slap out stupidity.
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