Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 30-05-2004 , 07:55 PM
Subscriber
Join Date: May 2004
Posts: 21

Possible to connect?

Is it possible to connect these legs on to the torso/body??

It looks kind of dark! (Nubrs cylinder : both)
user added image

wireframe
user added image


amen!

# 2 30-05-2004 , 08:05 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
No. When dealing with complex Nurbs surfaces, you have to make use of Patch modeling.

# 3 30-05-2004 , 08:21 PM
Rubberkidney's Avatar
Subscriber
Join Date: Mar 2004
Posts: 161
you need to sew the edges together, which involves rebuilding the surfaces so that the number of spans in U and V match, then stitching the edges together.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads