This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I just stumbled over an interview with 2 guys from splutterfish at cgarchitect.
read this interesting Q/A:
"3DF|CGN: Many other companies have or are attempting 3ds max renderers too such as FinalRender, VRay and the late Entropy. What was the impetus for developing Brazil as a plug-in renderer for 3ds max?
Kirvan: For a long time Steve and I had been searching for better a production renderer for 3ds max - one that worked with the existing toolset of plug-ins, one that could be counted on to finish the job, one that could produce stellar imagery, one that was usable and controllable by artists and not just Technical Directors. We had tried everything out there and there was nothing living up to what we needed. Had there been, we never would have taken on this development challenge. Even back in 1998, we were playing with different rendering technologies including GI, but it was in 2000 that the real work started and the huge buzz about GI rendering in 3ds max got going. Once we got into this, it became obvious that we were not only serving our own needs but the needs of many artists who were working under the same constraints. The impetus was and still is, the need for real production quality rendering in 3ds max - quality, performance, reliability, etc. Brazil is the only renderer that has taken that mission seriously and is the only renderer available that truly lives up to that challenge. Our focus has shifted from the needs of our studio to the needs of a much larger audience, and it's become obvious that this need for a better production renderer extends beyond the max community. "
damn that was the wrong quote, lack of sleep I guess...
so here's the one I meant:
"3DF|CGN:
Are there plans to port Brazil to other software/platforms such as Maya? What about a Linux render farm version?
Kirvan:
Sure. There's obviously a need for Brazil r/s on other platforms. We get e-mails constantly asking about all of them. We have planned to do cross platform / cross application support since the beginning, so that the animator can work wherever they're comfortable and ultimately get the same quality rendering. We don't have a timeframe for any of these yet. As information becomes available we'll be sure to let everyone know."
Now you might know what I meant by "the future's bright..."
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off