Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 18-06-2004 , 02:14 PM
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Join Date: Jan 2004
Posts: 17

Best way to cap/enclose open shape?

Let's say I make a simple cylinder with no caps (or any similar shape like a cube with no "lid"). What is the best way to cap it off after the fact? Is there a simple, semi-automated way? And by "cap it off", I mean a tight form fitting cap with no gaps and full surface attachment.

Thanks!

# 2 18-06-2004 , 02:51 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Polys: Use Polygons > Append to Polygon Tool

Nurbs without deformation: Surfaces > Planar

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