Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 21-06-2004 , 01:31 AM
cb8rwh's Avatar
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Join Date: Dec 2002
Location: Sunderland, England
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Which comes first the chicken or the egg...

ello all,

not sure which area to put this question - here is as good as any.

when creating a model - when do you start the texturing??

Right at the end or maybe when you have finished a certain part. After the rigging??

I haven't the foggiest!! I have done it all different ways!!

Is there a definitive answer or does it not really matter?


cheers

Rich
# 2 21-06-2004 , 01:38 AM
Kurt's Avatar
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Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,310
Texturing after you finsh the model... never texture after you have riged.. you will end up with a lot of history on your model and if you delete history after the rig you will lose your bind.


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
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