Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 01-07-2004 , 09:55 AM
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floating object

hi there.

say i want the effect of a sphere hovering gently in the air.
in max i would have just added a noise controller to it's y position controller.

is there an easy way to do this in maya or do i need to write a mel script?

thanks!

Adam.

# 2 01-07-2004 , 11:59 AM
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you coudl do that in maya but you could use expressions e.g.:

pSphere1.ty = sin(time/4) * 0.8;

that should do it.

Right click the attribute in the channel box and select expressions then find the attribute and type that in.

Alan


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# 3 01-07-2004 , 12:12 PM
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ok cool
that will not be random movement though? would look a bit. . mechanical?
i'm assuming there's a 'random' command I could add in there somewhere?

# 4 01-07-2004 , 12:24 PM
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also, i need the movement to be relative not absolute, so when i position the sphere, the up down movement will be on top of the existing Y data, not instead of.

thanks! user added image
Adam.

# 5 01-07-2004 , 01:29 PM
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ok without having to completley spell it out for you user added image:

pSphere1.ty += sin(time/4) * rand(0, 1);


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# 6 01-07-2004 , 11:04 PM
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user added image
thanks!

I'm learning MEL at the moment, but I've only just started.

# 7 28-07-2004 , 02:45 AM
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sorry, worked it out, nm.


Last edited by Binabik; 28-07-2004 at 03:07 AM.
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