This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Someone told me if I wanna render images for TV, I should set the resolution to CCIR 601/Quantel NTSC.
However, the output images will be stretched horizontally. So a perfect sphere becomes a ellipse.
Is there any way to solve this so what I render is what I see in the working windows?
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