Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 20-07-2004 , 03:23 PM
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creating a flat shape with curves and angled edges

Hi, I'm trying to create a flat shape, I simply want to trace the outline of one i've created in illustrator (and placed on a plane in Maya to use as the template), it has angled edges aswell as curved .

Will I have to make two seperate objects, one with the curves and one with the angled edges or can can I draw/model it as one shape?

Thanks for any help people.

* in the pic the shape I want to draw is the filled box surrounding the text.

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Last edited by juice690; 21-07-2004 at 03:31 PM.
# 2 22-07-2004 , 12:19 PM
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anyone..?

...just worried i'm not makin any sense if not just say and i'll try to explain it another way.

Cheers, sorry for the hassle.

# 3 22-07-2004 , 01:30 PM
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draw it all as one shape, use three or more cvs close together at the point where you want a hard edge. That should work.

Alan


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# 4 22-07-2004 , 01:39 PM
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polygons! user added image :tup:

# 5 22-07-2004 , 02:01 PM
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Thanx for the feedback guys..

I'm using the create polygon tool I can draw all the angled/flat edges fine, it's just when I come to a section with a corner i want to curve ( i.e the top right piece ) how do I change the tool so it will draw that curve and continue on from it to finish the rest of the shape? e.g straight line > angled line > curved line - straight line... etc

# 6 22-07-2004 , 03:18 PM
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by adjusting the number of points in the polygon. When you smooth a poly will try to round it's self off. If you have lots of cuts and verts then it will hold it's edge

Alan


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Currently working on: Your Highness

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# 7 27-07-2004 , 07:00 PM
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thanks guys

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