Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 22-07-2004 , 03:51 AM
InvaZimm's Avatar
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Vehicle Rig

Hi,

I was wondering if anyone could help give me some suggestions on how I should rig up an offroad vehicle. I have some basic ideas, however was wondering if anyone might have something better. I would preferably like to have a good suspension that can react well with the terrain.

Any help here would be greatly appreciated, especially since this project has a very limited time scale. Thanks in advance.

~InvaZimm

# 2 03-08-2004 , 02:05 AM
twisteddragon33's Avatar
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Depends on the vehicule and kind of suspension you have. In a vehicule the only rigging you shoudl have to do is anything that you want to move in an animation. So if you dont have doors opening and closing. And you dont have the trunk or hood opening or closing. Dont touch them.

for offroad suspension, pistons, stuff liek that seems like the biggest thing....

I wish i could help... just dont do things that wont be noticed. Kinda like dont rig a whole body just to move a finger...


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# 3 17-08-2004 , 10:23 PM
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Or using expressions to rotate the tires when the car is translated.


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