This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
I think he's talking about mirroring it from one side to another. I'm not too sure but you could try this: group all of the strokes, and the curves and every thing, duplicate it, and in the channel box, type -value in scale axis you want to mirror.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off