Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 31-07-2004 , 08:27 PM
Registered User
Join Date: Apr 2004
Posts: 27

smoothing polygonal objects

Let's take a polygonal sphere. now let's pick a circle of faces at one of the poles and extrude them (keep faces together). Now we have some kind of a cylinder popping out of the sphere. I want to smooth the side polygons of the cylinder without increasing the polygon count. In 3D studio max it's called "smoothing groups" but i couldn't find anything like that in maya.
Does anyone know how to do that?
help please...

# 2 31-07-2004 , 08:34 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Edit Polygons > Normals > Soften/Harden Edges.

# 3 31-07-2004 , 10:06 PM
Registered User
Join Date: Apr 2004
Posts: 27
I should have asked 2 hours before i started trying every command in the menus!!!
Thank you so much

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads