This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
This is a low poly games character that I created for a Uni project. Hope you all like him! I tried to make the textures more of my own, rather than going for the classic 'games look' that you always get.
I'd also be interested in knowing how many polies it is.
Obviously, you're going for a cartoony style, so I'll keep that in mind.
The biggest thing that jumps out to me is his lack of eye lids. His eyes are fully wide open, and I think eye lids would add a lot of character and allow for better facial expressions.
The pants texture could use a little more details... wrinkles and the like.
We had a limit of 2200 vertices to model our character with, rather than polys. This charcter is 1169 verts, I'll have to check the actual poly count.
I know what you mean about the eyelids - I have no idea why I didn't do a better job of that!? Oh well, never mind. I was trying to make the texture on the trousers look better with some wrinkles, but it wasn't turning out right. I need a bit more practice.
Thanks for all your nice comments though. I'll keep trying!
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