This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
hm.. maybe if u convert to nurbs then change into isoparm add a few lines on the sides then turn into vertise then u can drag the sides one by one?
i'm total noob so there is prolly a better and faster way but if u want give my way a try
i just usually take a poly cylinder, extrude an edge and scale it down a little and pull it out.. usually get a nice rounded edge.(after you play with the normals anyway)
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