Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 05-08-2004 , 03:25 AM
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HOW DO I ROUND PUT THE EDGES OF A POLYGON

im making the wheels of a desk chair and i need to know how to round out the edges

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# 2 05-08-2004 , 03:29 AM
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hm.. maybe if u convert to nurbs then change into isoparm add a few lines on the sides then turn into vertise then u can drag the sides one by one?
i'm total noob so there is prolly a better and faster way but if u want give my way a try

# 3 05-08-2004 , 03:57 AM
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i figured it out first i made a curve then roveolved it and scaled it thx anyway tho here is a pic

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# 4 05-08-2004 , 08:55 PM
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oh good job man wouldnt' have thought of that.

lookin very good

# 5 05-08-2004 , 09:26 PM
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thx

# 6 05-08-2004 , 09:42 PM
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i just usually take a poly cylinder, extrude an edge and scale it down a little and pull it out.. usually get a nice rounded edge.(after you play with the normals anyway)


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# 7 06-08-2004 , 12:51 AM
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um wouldnt the Bevel option help round it? It should i think.

# 8 07-08-2004 , 02:11 AM
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Yes but Maya's bevel isn't all it's cracked up to be...it works though.


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# 9 07-08-2004 , 11:00 PM
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it also has a lot of... questional results and unpredictable to me sometimes.

Bevel also ads a lot of faces too.


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