This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Yeah, that's what I thought might be the problem, but it doesn't show when rendering, and the line is angled differently every time I undo, make some changes to other parts of the face, and resmooth. I'm baffled. I've had problems with the files this model is in getting corrupted, I'm thinking it might have something to do with a bad material or something, so I'm not inclined to just ignore this glitch.
I've seen bugs like this in other 3D packages. My recommendation (if you can stomache it) is to export your models as dxf objects, start a new project and new scene file, import the models back in and start over. That way you have a new clean file to work with.
If you can't do that, and it's rendering correctly, you might be able to get away with doing nothing.
I'll probably export it, just for good measure... but it would suck to have to reassign materials to all of those faces. :-p I guess I'll just keep an eye on it for now. Thanks for the quick responses, guys.
I had something like this on one of the characters I was doing. Seems that some of the vertices were not merged properly, so check yours. It could also be a very nasty bug as if you rotate your perpective view the lines disappear.
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