Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 02-09-2004 , 05:24 AM
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Join Date: Jul 2004
Location: colorado usa
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Froggy's wrist won't work

I'm in FrogPart3_final, about 4:00 minutes in, and after extruding my edges and scaling them to close up the wrist before attaching the fingers, I am unable like the video to delete the "extra" edges--the ones at 45 degrees, but not 90. I have merged the vertices in the center. The error message is, "Warning_border edges can not be deleted." I've backed up and tried a bunch of times, any suggestions??
thanks all
Scott

# 2 02-09-2004 , 02:22 PM
Kurt's Avatar
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Join Date: May 2002
Location: Niagara Falls, Canada
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Post a few pic's up so I can have a look....


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 3 05-09-2004 , 08:21 AM
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Thanks Kurt,
I solved the problem by turning on polygon border edges and seeing that whenever I extrude an edge (on a Mac in Maya 6), the extruded edge is a border edge. I experimented with extruding a primitive polygon cylinder and had the same border edge result. So the answer is to merge vertices back enough along each edge, so that the edges are not border edges, just plain edges that can be deleted. Hope that helps someone out there,
Scott

# 4 05-09-2004 , 01:41 PM
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Join Date: Aug 2002
Location: Seattle, WA
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If I understand correctly, it sounds like you want to turn on the Polygons > Tool Options > Keep Faces Together.

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