This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Protheus, I perfere to model in polys and sub-d, thats just because i find nurbs to be fustrating. I do use nurbs to get basic shapes of a model, then go into polys and sub-d from there.
I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)
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