This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Thanks man ....... but this is very old stuff ....... now i have some new mechs and they are more complicated and with more detais but they are for one game and i can't post them .....
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