This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
tanx dude.
this is actually a short clip of 78 frames, a simple jab and straight punch animation.
this was just a try, since i'm not good with cartoonish.
just when in the punch i notice his fingers arent totally together, good job though, looks smooth, looks like the kid on jimmy nuetron, and yes i do watch it.
another one of cartoon characters modeled, this one is Paltik, a character in Pugad Baboy, a papular comic book in the Phil.
hope i didn't disgraced, Pol Medina's work.
George Bernard Shaw:
You see things; and you say, "Why?" But I dream things that never were; and I say, "Why not?"
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